![]() ![]() ![]() So he’s spent 3 Essence… leaving him with 3 for future enhancements, and $41,300 to spend. Some heavy dermal plating will also help make him bulletproof (Level 3 Dermal Plating, $45,000, provides +3 body for reducing damage, 1.5 Essence), and of course, on the lookout for poisons (and so he can outdrink anyone), he needs a rating 5 blood toxin filter ($50,000, 1 Essence). He needs a built in telephone because cellphones are just such a pain in the ass ($3,700. In total, he’s spent $260k on friends, leaving him with $140k for gear and pocket change. Because friendly competition is better than deadly in many cases, he also knows the local Mafia Boss (5k), and for when things go bad, a street doctor (5k). There’s a pair of elven hitmen he’s hired on occasion (another $10k), and the leader of a lower-class gang of orcs for another $5k. The aforementioned Mafioso Jimmy From Down the Block costs $5k, and the local bartender is another $5k. ![]() And of course, as a mafioso, he needs contacts. As many as 5 different archetypes will come at once when called, d6+1 of them available at any one time – and start with the standard archetypes for the game (street samurai, mercenaries, a couple of riggers and so on). The close members of the family set him back $200,000. His right hand man, Jimmy Two-Feet (as opposed to his contact Jimmy From Down The Block), is another Orc Mafioso with skills and attributes of 4 who is very loyal and costs him $10,000. A gang costs $15,000 – a bunch of very loyal goons with skills and attributes of 3, of which 2d6 are available at any time. His 20 points for skills get spent as follows (max of rating 6 at character creation)Īnd then it is time to spend some money. He gets Essence 6 to start, which will be modified by cybernetics. Attributes are rated from 1-6 for humans. Fortunately, being an Orc, he can be weak for his race and still strong in comparison to humans. 17 points doesn’t go far between 6 stats. I’ll start by spending his attribute points. Race – Orc – +3 Body, +2 Strength, -1 Charisma, -1 Intelligence, Low-Light Eyes.Lowest will be magic (since only the top two can give you magic, so there’s no point putting anything but the top or worst priority to it), with skills slightly outranking attributes. Next priority will go to Tech / Money since that’s how you build a network of contacts. Top Priority has to go to race if I want a “metahuman” (in this case an orc). Not necessarily a very effective one since he’s still a beginning character, but let’s see how far we can take it. What I’m going to make is an Orc Mafia Don. So if you want high stats, you get lower priorities to other segments. You get 5 categories to place your priorities into, and priorities of 0 through 4. Shadowrun was the first game where I ran into the “priority” system for making a character. The game has been through several incarnations over the years, but the one I have handy right now is the 1st edition from FASA (a nice hardcover with a mix of b&w and colour artwork). It ends up feeling like a mercenary RPG (Merc 2000 for instance) mixed with CyberPunk and Dungeons & Dragons. Shadowrun came out during the rush of CyberPunk RPGs like CyberSpace, CyberPunk, GURPS CyberPunk, and CyberHero (lots and lots of cyber in there)… The twist with this one is of course that in the near future the issue isn’t just the collision between man and machine, but the merger between man, magic, and machine.
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